
Instead, map data terminals are seen as a reward to seek out. It could have been nothing more than a static flat floorplan you unlocked as you cleared the fog of war or picked up map data. The fact that id included a fully 3D, zoomable, Google Earth-style map speaks volumes about its importance.

It may still be a linear adventure, but here the very act of moving forward (which is something that happens extremely quickly in Doom ) is rewarded with an extra chunk of map being laid before you in your level overview. Doom, on the other hand, revels in letting you explore its environments. Instead of trying to let you run free, they are linear tales where the focus is on trudging forward through a ceaseless wave of enemies. There’s a reason why Halo, Call of Duty, Battlefield and other shooters don’t bother with map overviews.

How games like The Walking Dead turn us into armchair philosophersįor me, the real joy of Doom doesn’t come from bludgeoning enemies in the face or firing off big guns – although that is good fun – it comes from uncovering the maze-like maps that unfold as you explore a demon-ridden Mars.
